![]() ![]() I tried using the animations in a different way by copying the default Animate script, adding it to the StarterCharacter in StarterPlayer, and changing the id’s to my custom animations but when I tested it the script had been reset to the default one in my character. Players.PlayerAdded:Connect(onPlayerAdded) You can move these joints to create poses, and the Animation Editor will smoothly animate the rig from pose-to-pose. A rig is an object with individual sections connected by joints. I couldn’t find too many videos of rigging custom characters in Roblox and animating them unfortunately. Iv tried looking on YouTube for some help but none of the videos have much of a solution. Player.CharacterAppearanceLoaded:Connect(onCharacterAdded) Animation Editor The Animation Editor plugin allows you to design and publish custom animations on rigs. I want to be able to have my custom character run an animation I made in moon animator. Local humanoid = character:WaitForChild("Humanoid")įor _, playingTracks in pairs(humanoid:GetPlayingAnimationTracks()) do Local function onCharacterAdded(character) ![]() I have this script running in ServerScriptService: local Players = game:GetService("Players") I am trying to use custom animations for a custom character I made but the animations do not play. ![]()
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